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The primary aim of Design Education is to foster creativity through problem-solving. Students tackle open-ended design briefs, generating innovative solutions to presented issues. This creative development is influenced by notable figures like Edward DeBono (Six Thinking Hats), Fritz Zwicky (Zwicky Boxes), Genrich Altshuller (TRIZ), and Alex Osborn (Brainstorming).
Various design models and frameworks are used globally, all incorporating at least three stages to achieve a workable solution. Known as the Design Process or Design Cycle, this approach helps students develop essential skills for independent problem-solving and effective communication.
The Design Cycle typically includes:
Repeated practice of the design cycle enables students to critically analyse consumer products based on criteria such as material choices, design features, durability, fitness for purpose, and value for money.
Technology plays a crucial role in developing design solutions and is often integrated into Design and Technology curricula. Technology is extensively employed at every stage of the design cycle. Increasingly this appears as CAD design and modelling, as well as the use of technologies such as 3D printing and laser cutting.
To enhance its curriculum, the BISB has made Design Education mandatory, allowing students to experience the design process in a new purpose-built facility.
Integrating Design Education into school curricula equips students with valuable skills in problem-solving, communication, and technology. Successfully completing design projects can boost students' confidence in their abilities to create and innovate. This confidence may translate into other areas of their academic and personal lives. Enhancing students' thinking skills and the ability to critically evaluate from a range of perspectives and make informed decisions also helps them to become better consumers.
Peter Metcalfe (MEd Studies (with Distinction), Dip Ed Studies, Dip Teach IA) is a Design & Technology teacher at BISB.